Thursday, February 25, 2010

Project I - process


The following points shall be addressed and represented in the creative process of project development:

.initial sketches (different ways and methods of rendering an image)

.matrix (exploring different styles that will help stylize, simplify, and communicate the form among a cohesive set of icons)

.iterations (based on matrix – refining and editing the developing images)

.final image






-drawing of thumbnail

-vectored in Ilustrator

-traced by marker
-vectored again with live trace in Illustrator


-All the icons I did were heavily influenced by the framing device that I developed. Eventually I got to a style where each object had some part of it that morphed into and became part of the frame. also, to be sure to have a cohesive, and well optically and balanced set of icons, I mad a point of following a set rule of making the object offset, and usually occupying a little more, or less than half the space.


then this:


Thursday, February 18, 2010

F + S

1. World Cup logos

PROJECT II process:

.For this project I started out deciding who I might do. (a real and well known person who died before 1985). I thought about Charles Dickens, H.E. Bates, Hitler, Edith Piaf, etc. I finally decided upon Oscar Wilde.

.Research: 1. I read up on him and what he did. 2. I went online and found MANY images of him, people who knew him, old books of his, his grave in Paris, news paper articles, etc. - and put them in appropriate files.


.I made paper on which to print.


.Then took lots of photos and ended up with all the iterations that I got. Refer to other blog post


.For the first project I started by making sure that I understand the concept of Icon, Index, and symbol.

.I made a point of thinking about what symbols and indexes and icons would be good for be appropriate for me. I was most succesful at doing this by going through my things and taking interesting pictures of things. that's when the ideas came. I took lots of images:


.I then practiced good file management and sorted out the good index, icon and symbol images
and put them in their own folders.


.I narrowed the images down to the best concept/compostion and took new and better pictures of them. For example:


.I then arranged the files in my illustrator file and got ready to test the first print:


.That was what I handed in. But later I handed in a different, revised edition bases on the feedback that I got from critique.

Wednesday, February 17, 2010


When a designer says "Iteration iteration iteration", a designer means, "Iteration iteration iteration".

?conventional unconventionality make we might .conventional more them make – work them make and, forgotten been have that things or explored been never have that things explore must I, so doing in because – that of because times at struggle I .ideology and methods my in conventional less am I perhaps .Design learning to approach conventional very a have who us of some are there.


For every design that is made, iterations should be done not only for the whole design itself, but also for every important element within that design... sub iterations under water ready to bubble up to the top and see the light.

Wednesday, February 10, 2010

Wilde poster thing ITERATIONS:

Iteration I

Iteration 2

Iteration 3

Iteration 4

Iteration 5

Iteration 6


Monday, February 8, 2010


it's great, there's my pdf.. So kann mann meine PDF sehen.. Es rockt der Welt.

Sunday, February 7, 2010


"the design process can be random and intuitive, or highly structured" (meggs) - Meggs mentions that both serendipity and the formal design process are major elements of creating a design. I know that I often rely heavily on the serendipity part, but am sometimes laps when it comes to exploring different methods and ideas of the formal process. I recognize this as a challenge for me when developing my own methodical process.

"All conventions, no matter how sacred, must be questioned..." (meggs) - This is especially important for a designer to keep in mind. A good designer will always keep this in mind.

"new information stimulates new solutions by pulling the designer away from repetitive thought patters". (meggs) - very true, I'd say.

"More and more designs are made with this approach, until what began as a fresh and innovative approach is turned into a cliche by overuse...Reinventing a clich, or looking at it in a fresh and original way can produce orignialy and effective results" (meggs)

From reading this article, I come to realize more and more just how important it is to acquire more knowledge than you think you need, think of more ideas than you think you need, and make more iterations of an idea than you think you need.

The suggestions and process that Meggs mentions here are most helpful. I am familiar with all of his insight and plan to keep it all in mind when developing my own creative process. For me it is a matter of discipline and forcing myself to conform to the rigor of the formal process, and at the same time find a few of my own useful solutions for problem solving.